Weekly Round Up: May 3, 2018 May 3, 2018 - A weekly update on some of the ongoings impacting the AR/VR market.
My First *VR* Design Sprint March 27, 2018 - At their core, Design Sprints are intended to solve a problem in an organized way – bringing experts, outside examples, structured brainstorming, a prototype, and ultimately customer feedback all into one actioned-packed week. At Banjo, we’ve found that Design Sprints are an incredibly useful tool for VR concepts and prototyping. But, before we get into…
VR Safety and Compliance Training March 19, 2018 - Virtual reality has created a revolution in worker safety and compliance training.
Weekly Roundup: February 8, 2018 February 8, 2018 - A weekly update on some of the ongoings impacting the AR/VR market.
Weekly Roundup: February 1, 2018 February 1, 2018 - A weekly update on some of the ongoings impacting the AR/VR market.
The State of AR: 2018 January 24, 2018 - A review of Augmented Reality, discussing how we've moved from it's beginnings as Marker-based AR, to the untethered Markerless AR of the future.
Marketers: How to Find an Audience (and ROI) for Your VR Experience January 17, 2018 - There are several platforms for engaging with VR content, but you don't need to choose just one.
Weekly Roundup: January 11, 2018 January 12, 2018 - A weekly update on some of the ongoings impacting the AR/VR market
Weekly Roundup: January 4, 2018 January 4, 2018 - A weekly update on some of the ongoings impacting the AR/VR market
3D Asset Production with Real-Time Rendering December 15, 2017 - Game development engines represent a revolution in 3D art and animation for manufacturing and other engineering-led industries.
How-To: Make an AR Birthday Card December 12, 2017 - A step by step process detailing the creating a unique AR digital card.
Weekly Roundup: December 7, 2017 December 7, 2017 - A weekly update on some of the ongoings impacting the AR/VR market
Sprinkles: Reducing Anxiety by Building Empathetic Trust in VR December 1, 2017 - How a familiar item coupled with powerful and immersive quality of VR can eliminate our fears.
The Snapchat Disappointment (and why you, yes you, need AR) November 29, 2017 - A commentary on how AR is seeping in our lives and will become part of daily digital interaction.
The Creation of “Starfox AR” – VR Austin Jam November 20, 2017 - A walkthrough of Rigel's re-creation of "Starfox" for VR Austin Jam.
Weekly Roundup: November 16, 2017 November 16, 2017 - A weekly update on some of the ongoings impacting the AR/VR market
Weekly Roundup: November 9, 2017 November 9, 2017 - A weekly update on some of the ongoings impacting the AR/VR market
PLNAR: Replacing your Tape Measure October 30, 2017 - Utilizing ARKit to Create a Room Measuring App on Day 1.
Virtual Work Boots via Vive Trackers Provide Room-Scale Awareness October 21, 2017 - Walking into the Future of VR Full Body Tracking with Vive Trackers.